₱900 flat-rate shipping on orders above ₱3,500

*VALID ONLY ON ORDERS ABOVE ₱3,500. Ensure cart value is at least ₱3,500 after discounts to see shipping option at check-out. Ships in 3-6 weeks, opt for standard shipping for a faster shipping option. Offer cannot be combined with other offers or discounts. Not valid for cash or cash equivalent and is not good towards any previous purchase. Offer is subject to change without notice. Other restrictions may apply.

Get 10% off all year round! Join Thryft Club
Get 10% off all year round and $10 off your next order! Join Thryft Club
Buy 3 Get Another Free On All Under ₱440
Sale

3D Math Primer For Graphics And Game Development

Regular price ₱589.05 Now ₱242.55 Save 59%
Unit price
per
Compare to estimated retail price: ₱3,475.35 PHP  

Master 3D math for games with ease

This book is a must-read for aspiring game developers who want to learn the math behind 3D graphics and game development. It covers all the fundamental concepts in detail and provides a geometric interpretation that makes the math easy to understand. Readers will appreciate the way the authors have explained complex concepts in an intuitive way that's easy to grasp.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.
Sale

3D Math Primer For Graphics And Game Development

Regular price ₱589.05 Now ₱242.55 Save 59%
Unit price
per
Compare to estimated retail price: ₱3,475.35 PHP  
ISBN: 9781556229114
Authors: Fletcher Dunn
Date of Publication: 2002-06-21
Format: Paperback
Related Collections: Science, Personal Development
Related Topics: Mathematics, How To, Computers
Goodreads rating: 4.12
(rated by 206 readers)

Description

3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes; discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques; describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks; includes complete derivations for all the primitive transformation matrices.
Condition guide
 

Similar Reads

Master 3D math for games with ease

This book is a must-read for aspiring game developers who want to learn the math behind 3D graphics and game development. It covers all the fundamental concepts in detail and provides a geometric interpretation that makes the math easy to understand. Readers will appreciate the way the authors have explained complex concepts in an intuitive way that's easy to grasp.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.